/*
 * Copyright (c) 2022-2024, NVIDIA CORPORATION.  All rights reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include "tensorrt_llm/runtime/common.h"

namespace tensorrt_llm::runtime
{
struct RuntimeDefaults
{
    RuntimeDefaults(
        std::optional<std::vector<SizeType32>> maxAttentionWindowVec, std::optional<SizeType32> sinkTokenLength)
        : maxAttentionWindowVec(maxAttentionWindowVec)
        , sinkTokenLength(sinkTokenLength)
    {
    }

    std::optional<std::vector<SizeType32>> maxAttentionWindowVec;
    std::optional<SizeType32> sinkTokenLength;

    RuntimeDefaults() = default;
};

} // namespace tensorrt_llm::runtime
